Previously called Hungarian - no zones
1.1 The track shall be 90m long, with a 10-15m straight length of track beyond the timing gate. The track shall be 2-4m wide.
* See guidance notes for further information on ideal track set-up
1.2 There shall be tall poles (3m or more in height) at the start and finish lines on the side of the track nearest the target. These should be approximately 20cm from the edge of the track.
1.2.1 It is permitted that as well as, or instead of the poles described in 1.2, there may be a 5m zone marked before the start gate and beyond the finish gate – ie marking out a 100m track. Arrows may be shot when the rider is within this zone, as the angle of shooting is such that they will pass within the poles as required in 2.6(b)
1.3 This event may be run with either:
1.3.1 a single target that rotates as the competitor rides past. The target should be placed so that its centre is 2m above the level of the track. It shall be placed half way along the track (i.e. 45m from the start and finish lines) and 9m away from the edge of the track; or
1.3.2 a target tower that holds three targets, whose centres should be placed 2m above the level of the track. The tower shall be placed half way along the track (i.e. 45m from the start and finish lines) and 9m away from the edge of the track.
1.4 The target faces shall be round and composed of three concentric zones in contrasting colours. The zones shall be of 90cm, 60cm and 30cm diameter respectively.
1.5 Where a target tower is used (see Rule 1.3.2), the central target shall be placed so that its face is parallel to the line of the track. The first and third targets should be angled in such a way that allows the competitor riding along the track to hit the 1st target perpendicularly from approximately half way between the start line and the middle of the track (approximately 25m along the track) and the 3rd target from half way between the middle of the run and the finish line (approximately 75m along the track) – shooting the first target forwards and the third one backwards.
1.6 It is preferable (but not required) for the central target to be set back from the edge of the 1st and 3rd targets, so that arrows missing the 1st or 3rd targets cannot hit the 2nd target by accident.
1.7 There should be an empty 5m buffer zone between the track and spectators. Judges, officials and 1 representative/helper per team are permitted within this area but should take care not to crowd the edge of the track.
The only horses within the buffer zone should be those in the current group.
2.1 Each competitor gets 3 warm up canters on the track (without / with shooting as they wish)
2.2 Each competitor has 6 competition runs on the track. All runs must be completed at canter or gallop.
2.3 There is no limit to the number of arrows that may be shot at each target.
2.4 Arrows may be drawn from a quiver or may be held in the bow hand or drawing hand. Arrows may also be drawn from the belt. Competitors are allowed to start with an arrow nocked.
2.5 Arrows may be shot at any target from any point on the track.
2.6 Any arrows loosed before the competitor passes the start line or after the competitor passes the finish line only score if:
a. they were loosed while the horse was at canter or gallop; AND
b. the arrow passes between the start and finish poles (see Rule 1.2 above).
3.1 All targets score as follows (inner ring outwards): 4pts, 3pts, 2pts.
3.2 The time limit to complete the run is 18 seconds. One point is added for every second under the time limit (to 2 decimal places, unless the timing equipment does not allow this level of accuracy).
3.3 Time points are only added under Rule 3.2 if the competitor shoots at least 3 arrows that pass between the start and finish posts. It is not necessary to hit the target with more than 1 arrow, but at least 3 must be shot in order to score time points.
3.3.1 An arrow is “shot” if, in the opinion of the referee, a reasonable attempt was made to hit the target.
*see guidance notes below
3.3.2 It is not necessary to record the number of arrows shot, only whether sufficient to collect time points (ie. 3 arrows or more) or too few arrows to collect time points (1 or 2)
3.4 If a competitor exceeds the time limit (of 18.00 seconds) they score 0 for that run, regardless of any hits on the targets.
3.5 If the competitor fails to score any hits on the targets, they score 0 for that run, regardless of time taken.
3.6 The total scores (target points + time points) for each of the 6 runs are added together to give the competitor’s total score.
1.1 There should be a 25m minimum distance for starting and stopping before and after the timing gates; beyond the straight section it may be curved, but not too tightly (ie not tighter than the curve of a 20m diameter circle). Ideally the curve should approach from the target side of the track to encourage the horse of a right-handed archer to be on the right-canter-lead, and vice versa for a left hander.
3.3.1 If a referee feels that a competitor is not making a reasonable attempt to hit the target some of their required “3 arrows”, in the first instance that competitor should be given a verbal warning and the speed points allowed for that attempt. If the referee feels that the problem continues then they may disallow the shot and the speed points will not be awarded.
It would be expected that a reasonable shot at target should land within 10m of the target’s base if it falls infront of the target, or that it should fly beyond the target. The exceptions to this would be weaker archers (eg children, juniors or disabled) who cannot manage the distance despite a good angle of elevation of the bow when the shot was taken