Skirmish-90

1.  Set-up
1.1   The track shall be straight and 90m long between the start and finish lines, plus at least a further 5m at both ends. There should be barriers on both sides of the track for its full length. 
     1.1.1   Care should be taken the the barrier doesn't interfere with shooting the lower targets (ie T1 & T3)
1.2   The start and finish lines are clearly marked. 
     1.2.1   There is a strong preference for using electronic timing on this track and the timing gates will be located here.
1.3   T2, 4 and 5 shall be set so that their centre is no higher than 90cm +/- 10cm in height (relative to ground level within the track, ie. the target height should be adjusted appropriately if the ground slopes between the track and the location of the target). They shall be angled so that the face is perpendicular to an archer in the saddle.
     1.3.1   T2 & 4 (front and back shot targets) shall be set back 7m from the edge of the track. T2 at 40m facing to the track edge at 25m, T4 at 50m facing to 65m.
     1.3.2   T5 (offside shot) should be set back 3m from the edge of the track, at 90m (ie level with the finish line) angled towards the track edge at 85m. 
1.4.   T1 should be set with the target inclined at 45 degrees and facing parallel to the direction of the track (ie. not angled towards the track). The FITA40 target face is fixed so that the centre is 30cm above the ground and 50cm from the track edge. It is located at 0m (T1) along the track, ie. level with the start line. 
1.5   T3 (ground target) should be laid flat on the ground with the centre 1m from the track edge. 
1.6   The target faces shall be a round target face with a diameter of 80cm, divided into 5 concentric circular zones (ie. a standard),
     1.6.1   For T2, 3, 4 & 5:  a  WA80(FITA80) target (or equivalent) should be used. Ie. 80cm diameter, with the zones being concentric circles of 16cm, 32cm, 48cm, 64cm and 80cm diameter. 
     1.6.2   For T1:  a  WA40(FITA40) target (or equivalent) should be used. Ie. 40cm diameter, with the zones being concentric circles of 8cm, 16cm, 24cm, 32cm and 40cm diameter.
1.7   Safety overshoot areas must be strictly observed by both people and horses; this is particularly relevant for T1 and T5 which are in non-standard locations.
     1.7.1   Organisers may set up a double layer of backstop netting behind T1 & T5 if they wish, but there shall still be no persons or horses in these overshoot areas. 
     1.7.2   With this target set up it is not possible for horses to wait at the start or finish line, nor for people indicating manual timing to be right next to the finish line. The chief referee shall instruct people on where they may stand, and competitors on where they must wait. 

 

2.  Procedure 
2.1   The Skirmish event shall consist of four runs.  
     2.1.2   The archer is allowed 2 test runs in canter before the scored competition runs, shooting is allowed on both runs. At the judge’s/organisers’ discretion warm up runs on the track at walk or trot, with no shooting, may be permitted prior to these. 
2.2   All shots MUST be taken at canter or gallop.
     2.2.1   The horse should be in canter or gallop between the start and finish line. 
     2.2.2   If there is a prolonged or tactical break in pace the rider will score 0 for that run; however if the rider immediately corrects a break in pace then the run will be scored as normal. 
2.3    Riders may start with one arrow nocked or held in the bow hand or string hand, all other arrows should be in quivers or a belt/sash.
     2.3.1   Rules on permitted quivers are on p6 (General & competition rules #3.5)
     2.3.2   Once through the start gate, riders may retrieve arrows from the quiver or belt; either one at a time for immediate shooting, or several at once to be held in either hand.
2.4   Arrows should be shot only between the start line and finish line, as determined by when the archer’s body crosses the line. 
     2.4.1   Only one arrow may be loosed at each target.
     2.4.2   There are no restrictions on, nor supplementary points awarded for, the technique used to shoot at the targets (i.e. jarmaki may be used for T1 & 3 but is not required, the offside shot may be shot with the bow in either hand as per the archer's preference)
     2.4.3   Any arrow shot outside the track (beyond the start or finish) or when the horse has broken gait (out of canter/gallop) will score 0 points regardless of where it hits. The benefit of the doubt shall be given to the competitor.  If the judge is not sure whether the competitor shot early or not then no penalty shall be imposed.

 

3.  Scoring
TARGET POINTS
3.1   Targets score (inner ring outwards): 5, 4, 3, 2, 1 points
     3.1.2   The archer is awarded the target score of all eligible arrows shot (see 2.4.3)
TIME BONUS & PENALTY
3.2   The par time for the track is 14s
     3.2.1   Times should be noted with 2 decimals (if using an electronic timer, or to 1 decimal place if using a stopwatch); according to General & competition rules #10 (see p15)
3.3   A time bonus are awarded at 1.5 points per second (or part thereof) for going faster than the par time, as long as you hit (ie. score on) 2 targets. 
3.4   A time penalty of 1.5 point per second (or part thereof) is applied for exceeding the par time. 
MULTI-HIT BONUS
3.5   3 bonus points are awarded if you hit (ie. score on) any four targets. 
        4 bonus points are awarded if you hit (ie. score on) all five targets.
TOTAL SCORING
3.6   The target points, time bonus/penalty and multi-hit bonus for each run should be added together for that run’s score
     3.6.1   If the competitor fails to score any hits on the targets, they score 0 for that run (as per 3.2.1), regardless of time taken.
     3.6.2    The archer can never receive fewer than 0 points for a run, even if the time penalty is higher than the target points.
     3.6.3   The scores of all runs should be added together for a total score. 

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