Save the North Course

The general rules for arena tracks apply

Setup
Total track length = 185m
Track width = 2m

Par time = 37-44s

Minimum time = 30s

Maximum time = 48s

Black numbers = Targetnumbers.
White numbers = Order and position from where to shoot the targets with the corresponding number.

 

Please setup the targets and borders of the track as explained in the drawing

Below is and explanation of the targets with behind it the coördinates of where their center should be, it's defined as (x - y) like in a graph. Example: if you start out in the lower left corner of the map, target 2 is 8 metres to the right and 10 meters up. The drawing is made to scale and can be used as a guide when setting up the track.

 

Targets:
1: front shot (10 - 10)
2: side shot (8 - 10)
3: side shot (see 1)
4: long range side shot (30 – 10)*
5: offside shot (see 4)
6: front shot (38,5 – 1)
7: side shot (see 1)
8: long range side shot (see 4)*

* Shots 4 and 8 must be shot before the H to prevent firing in the direction of the safe zone and to make sure they are shot at long range. Shots fired at this target after the H will not count.

Lefthanders
Targets without numbers are to be used for lefthanders. Lefthanders use the same start and finish, but go through the startiing gate the other way around.


Track specific rules

  • Arrows may only be shot one by one from quiver.

Scoring

  • Speed

- Allotted time = 37 – 44 seconds. For every second faster OR slower than this time one point will be deducted from the score. Runs faster than 30 seconds or slower than 48 seconds will be disqualified (counted as 0).

  • Targetpoints

- Standard scoring of 1 – 5 points.

  • Correct lead points

- The correctness of the lead is judged solely the moment the horse passes the AC-line

- For every turn at A, C and shot 3 in the correct lead the rider will get 2 points.*
- For every turn at A, C and shot 3 in the wrong lead the rider will lose 3 points.
- Turns taken in trot will have no effect on the score.

  • Bonuspoints

- If 3 or more arrows hit their target, the rider gets 1 bonuspoint for each arrow hit.

*Bonuspoints for correct lead are only awarded if the rider has hit at least 3 targets.


Safety notes
Judges should pay extra attention if the rider misses targets 1, 2, 3, 4, 5 or 7. These arrows could end up on the track while the rider still has to pass over them. Abort the run if there is danger. To reduce the chance of arrows landing on the track, arrownets can be placed behind these targets.


Developed by: Futte Bueskytte and Arno Hendriks

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