Gorilla course

The general rules for arena tracks apply

Setup

Total track length = 190m
Track width = 2m
Par time = 38-45s

Minimum time = 31s

Maximum time = 49s

Black numbers = Targetnumbers.

White numbers = Order and position from where to shoot the targets with the corresponding number.

Please setup the targets and borders of the track as explained in the drawing

Below is and explanation of the targets with behind it the coördinates of where their center should be, it's defined as (x - y) like in a graph. Example: if you start out in the lower left corner of the map, target 1 is 13 metres to the right and 10 meters up. The drawing is made to scale and can be used as a guide when setting up the track.
 

Targets:
1: front shot (13 - 10)
2: side shot (10 - 11)
3: target flat on the ground (3,5 – 10)
4: side shot (10 – 9)
5: back shot (see 1)
6: long range side shot (see 1)
7: offside shot (see 1)
8: back shot (20 – 15)

Lefthanders
Targets without numbers are to be used for lefthanders. Lefthanders use the same start and finish, but go through the startiing gate the other way around.

Track specific rules

  • Arrows may only be shot one by one from quiver


Scoring

  • Speed

- Allotted time = 38 – 45 seconds. For every second faster OR slower than this time one point will be deducted from the score. Runs faster than 31 seconds or slower than 49 seconds will be disqualified (counted as 0).

  • Targetpoints

- Standard scoring of 1 – 5 points.

  • Correct lead points
    - The correctness of the lead is judged solely the moment the horse passes the AC-line
    - For every turn at A and C in the correct lead the rider will get 2 points.
    - For every turn at A and C in the wrong lead the rider will lose 3 points.
    - Turns taken in trot will have no effect on the score.
    - There is no bonus points or loss of points for the lead in the slight bend just before the finish

  • Bonuspoints
    - If 3 or more arrows hit their target, the rider gets 1 point for each arrow hit.

 

Safety notes

Judges should pay extra attention if the rider misses targets 1, 2, 4 or 5. These arrows could end up on the track while the rider still has to pass over them. Abort the run if there is danger. To reduce the chance of arrows landing on the track, arrownets can be placed behind these targets.


Developed by: Arno Hendriks

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